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Contract TypeFull-time
Workplace typeOn-site
LocationRiyadh

Job Description

About SHEBA JOY

SHEBA JOY is a game development and publishing company focused on building mobile games and social gaming experiences. The company serves markets in Saudi Arabia, the GCC, and globally.

About the Role

SHEBA JOY is seeking a Game Level Designer to join its team in Riyadh, Saudi Arabia. This full-time role involves designing engaging, challenging, and enjoyable levels for mobile games. The Game Level Designer will be responsible for the full lifecycle of game levels, from design and building to testing and balancing, with a focus on player experience and key product metrics such as retention, engagement, progression, and monetization.

Responsibilities

  • Design and build levels for casual, puzzle, Match-3, Match-2, and other mobile games.
  • Create level progression and difficulty curves to maintain player challenge without frustration.
  • Design level objectives, obstacles, mechanics, boosters, rewards, and win/lose conditions.
  • Utilize internal level editors and Unity-based tools for level creation and configuration.
  • Conduct regular playtesting of levels to identify issues related to gameplay, difficulty, pacing, and balancing.
  • Analyze player data, including level completion rate, failure rate, retries, drop-off, session behavior, and booster usage.
  • Optimize existing levels based on player behavior, analytics, and feedback.
  • Collaborate with Game Designers on introducing new mechanics and their integration into level progression.
  • Work with developers to enhance level-design tools and workflows.
  • Partner with Artists and UI/UX Designers to ensure clear, intuitive, and visually engaging gameplay.
  • Support LiveOps by designing special levels, challenges, events, and limited-time content.
  • Maintain clear documentation for level rules, balancing, progression, and new mechanics.
  • Benchmark successful mobile games to identify level-design patterns for product improvement.

Candidate Profile

The ideal candidate possesses a strong interest in playing and analyzing games, demonstrating an analytical approach to level design. This includes evaluating level enjoyment, identifying reasons for player failure, assessing difficulty, determining optimal mechanic introduction, and understanding factors that motivate player progression. The role requires a combination of creativity and data analysis skills, enabling the design of enjoyable levels from inception, iterative playtesting, post-launch performance analysis, and continuous improvement based on player behavior.

Team Collaboration

This role involves close collaboration with Game Designers, Unity Developers, Artists, QA, Product, and LiveOps teams. The Level Designer will contribute to the continuous improvement of levels based on gameplay testing and player data, and will have direct input into the evolution of SHEBA JOY’s mobile games from initial levels to long-term player progression.

Impact of the Role

The Game Level Designer will directly influence the gameplay experience of SHEBA JOY’s current and upcoming mobile games. This position offers ownership over how games evolve, working across development, design, art, and LiveOps teams.


Requirements

  • No experience required

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